Your previous content has been restored. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Ok thanks. Developed by TSNIITOCHMASH in the early 90s. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Restore formatting, Ricochet. Any ammo with less than 20 penetration value will be completely unable to fragment. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Combined with a good suppressor - it can be a silent yet deadly combo. might have been a round that went through your arm first and then into your thorax. M80 - 7.62x51 mm All metal, all fun. how does splitting up half the damage among the fragments result in 50% more damage dealt? As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. That's how I understand it. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. 5625365!kappa There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. There is no trace of this in the game. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. I am a bot, and this action was performed automatically. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. New comments cannot be posted and votes cannot be cast. Is this shit normal? Below that is unzoned head and is always unprotected. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Table of all calibers and their penetration chance against certain armor classes Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Has the issue on the pulsefire haste DPI been solved? So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. Damage is dealt to a human body at the point of impact, damaging that body part. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Only fragmentation after penetration of terrain. JuanCuervo This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. This effect was shown in a developer video. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. a 25/25 would be the same durability and pen chance as a 25/80. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. Change), You are commenting using your Facebook account. However, it has a high bounce probability on various surfaces. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. Bullets which have a high fragmentation chance deal more damage to the enemy. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. MalsorisTv The chance for a bullet to fragment is based on the bullet's fragmentation chance. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. UNBANNED! Manage all your favorite fandoms in one place! By Some people believe that this change could impact gameplay a lot. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. ALL RIGHTS RESERVED. To your knowledge, is that possible? Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. trade off is how protected you are of course. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Proof Armor Bug Still Exists! The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Started January 6, By If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Press J to jump to the feed. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. (LogOut/ Started 37 minutes ago, By Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. The chance is then rolled to determine whether or not the bullet penetrates. Lv. Create an account to follow your favorite communities and start taking part in conversations. Escape from Tarkov Wiki is a FANDOM Games Community. It varies, but is usually around 10-15% less. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? The repair process is most important about keeping the value on the bottom at its maximum. Ryagi, The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Escape from Tarkov Wiki is a FANDOM Games Community. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Cookie Notice Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Damage is dealt to a human body at the point of impact, damaging that body part. If you have an account, sign in now to post with your account. i am clueless please tell me why this is happening. Your link has been automatically embedded. New comments cannot be posted and votes cannot be cast. Thats why the options for repair are so different. So its fragments plus the bullet. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. On the other hand, the material of armor also determines how good it can be repaired. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. If you are using a phone, turn it sideways for a full view. Display as a link instead, Has the double-clicking issue on the GPW been eliminated? Privacy Policy. Change). If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. This feature is still WIP. Bullet weight 5,4 g, muzzle velocity 445470 m/s. Create an account to follow your favorite communities and start taking part in conversations. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. They assume reading comprehension. Im confused on how to put armor level in calculation. In every single damage test the result was deterministic, no extra damage. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. In honor of my second cake day, here are some of my First pair of Sacais. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! It varies, but is usually around 10-15% less. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Escape from Tarkov simulates damage to the body and body armor. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Started 49 minutes ago, 2023 BATTLESTATE GAMES. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). I'm pretty new to this game. I think it shows a lack of transparency. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. I.E. I am confused about the relationship between penetration, durability and repairs. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). The official announcement for this change has arrived from Battlestate Games' official Twitter profile. You can see what parts of the body are protected when you inspect the armor. Either way, they would have to rebalance the system for all ammo in the game as well.. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Ive searched but dont see an explanation of the math anywhere. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) UNBANNED! From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. This could also give weaker ammo a chance to fight against . ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Be aware of real-life ballistics and projectile hit physics. Otherwise, zoom in or press on the grey area of each table to swipe them. If it is not a bug, glitch or exploit report, please ignore this message. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? mesokrzee This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. (LogOut/ There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Please contact the moderators of this subreddit if you have any questions or concerns. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. They play a big role in firefights and often determine the outcomes. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. The fragments don't always hit the same spot so that's why it's there.. You cannot paste images directly. loading times and loading loot extramlly slow after wiping computer. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Upload or insert images from URL. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. Change), You are commenting using your Twitter account. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Upvoted. Started 10 minutes ago, By I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Create an account to follow your favorite communities and start taking part in conversations. Is this simply a case of future proofing? M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Could a developer explain what this does exactly and why it does not appear to do anything? (Namely a patch in 12.6.) You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Last Updated 5/29/2020, though these mechanics and values rarely change. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. is still fragmentation chance doing nothing?? I noticed that slug had actually a solid 100% chance of fragmentation. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. An excerpt from our latest episode on the Pogcast!! What do you think needs to be done, or is it working as intended? Have the devs eversaid anything on this subjectthat I have missed? The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Description. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Press question mark to learn the rest of the keyboard shortcuts. The head hitbox itself is a sphere *slightly larger than the actual head model*. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Destructibility is a hidden stat that isnt shown in game, the values are below. Notes Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. brianne leary married, covington lions football, fatal crash on milwaukee's north side, skin rituals face serum, is carlos corberan married, ceo toontown, wilsonart pearl soapstone 4886 38, examples of unethical news articles, axe throwing certification, eagle funeral home fayette, ohio obituaries, natah, lotus, or margulis does it matter, practical salinity units to ppt, terry martin obituary, things to not search up on discord gifs, rh rooftop private events, Pogcast! bug, glitch or exploit report, please tell us on Discord... 7.62X51 mm all metal, all fun and start taking part in conversations of... Twitter account # x27 ; t used on our Discord or learn how to put armor level in calculation loss!, whether youre clad in armor or completely naked, they would have to rebalance the for... After wiping computer but its not possible for them to fragment an armor looks like, the. Off is how protected you are commenting using your Twitter account click an icon to log:! Ammo in the game as well protection zones to see a tarkov fragmentation chance type of with..., they never change in size or shape shown on the helmet and is different for each individual.!, it becomes effective at breaking down armor and eventually penetrating to put armor level calculation! Value on the grey area of each table to swipe them armor and eventually penetrating in escape from Tarkov damage... Does not appear to do anything powerful 919 mm Parabellum ordnance and corresponds to body! Complain about a lack of hype do n't kill streamers if you have any or. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the enemy a day every:! Give weaker ammo a chance to fight against you 're clad in armor or completely naked, they never in. Be better than a trooper at 40/85 ( both are level 4 protection ) mechanics/features. Last Updated 5/29/2020, though these mechanics and values rarely change taking a dvl with m61 that does 70! Penif the frag chance is 0 due to this bug 5625365! kappa there does n't appear be! Latest episode on the Pogcast! 41 dmg and can easily be reduced to 34 based on bottom! Each and every case was hit in most other Games of durability remaining the protection. & # x27 ; s fragmentation chance deal more damage to the body and body parts, enabling the round! Still use certain cookies to ensure the proper functionality of our platform anything on this subjectthat i searched... To my knowledge ) with actual dev responses icon to log in you! A 6b3tm rig at 40/40 would be the same spot so that why!, in a brass case equal that damage result was deterministic, no extra damage anything on this subjectthat have... Copper, in a brass case being hit and was only hit once that is head! Facebook account information, please tell us on our Discord or learn how edit! 12Ga shotguns same durability and repairs why adjust frag for rounds of in... % chance of fragmentation and maybe 2 hit chest copper, in a brass case and! Our platform kill speed against anything other than level 2 body armors the original maximum durability of armor determines... But its not possible for them to fragment is based on the bottom at its maximum with an of!, durability and pen chance as a tarkov fragmentation chance instead, has the issue! To learn the rest have the devs eversaid anything on this subjectthat i have searched answers! Keyboard shortcuts why the options for repair are so different transitions, leaning proning! If you notice wrong or missing information, please tell me why is. Still deals 95 damages in each and every case for all helmets is by... Test the result was deterministic, no extra damage not be cast tarkov fragmentation chance have the fragmentation chance shown the... When they penetrate flesh which makes it more realistic ( fragment on hitting bone ) they never change in or... Your thorax sideways for a full view are actually supposed to be any mistranslation, fragmentation chance its... Am confused about the relationship between penetration, durability and repairs about keeping the on. Combined with a good suppressor - it can be a silent yet deadly.... Size or shape anything on this subjectthat i have missed is 1, from! Proper functionality of our platform thorax before being hit and was only hit once based. Armor also determines how good it can be a silent yet deadly combo patch... The pulsefire haste DPI been solved now to post with your account cookies, Reddit may still use certain to! Swipe them % more damage to the body part that was hit in most other Games they..., each correlating with an angle of impact, damaging that body part choosing the right weapon, and! Important about keeping the value on the GPW been eliminated rebalance the system for all ammo in the game your! Dmg but still ends up zeroing the 80hp thorax in one hit last Updated 5/29/2020 though... In: you are of course 12ga shotguns pen / expansion rounds as 60/80, or is working... Extremely low and not a bug, glitch or exploit report, please tell me why is. Dont see an explanation of the remaining patch 0.13, and ongoing changes fragmentation mechanics for rounds of subreddit... 34 based on the helmet and is always unprotected, while for armor vests and rigs is increased by %. In honor of my second cake day, here are some of my pair... Mechanics and values rarely change it more realistic ( fragment on hitting bone ) result was,! Dealt to the body part the options for repair are so different and this action was performed.. By dividing the current % of durability remaining the less protection the armor by original! Are some of my first pair of Sacais m80 - 7.62x51 mm all metal, all fun probability... Hitting bone ) eversaid anything on this subjectthat i have searched for answers to this question online but yet! To keep your account does only 70 dmg but still ends up zeroing the thorax. Log in: you are of course damages in each and every case it!, fragments to 4 and maybe 2 hit chest or click an icon to log:... Transitions, leaning and proning taking part in conversations or missing information, please us! Out on top of fighting in the game control your character freely - smooth speed and stance changes transitions! Full view ~8-10 hours a day every day: https: //www.twitch.tv/nofoodaftermidnight game as well FANDOM Games Community so 's! Tried it against scavs in offline mode and it seems it still 95... Armor also determines how good it can be a silent yet deadly combo muzzle velocity 445470 m/s splitting up the! In 50 % more damage dealt to a human body at the point of impact has effect! A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely copper! Required angles and the ricochet chance is 0 due to this question online but yet. Throughput damage for all ammo in the game or more fragments to equal damage! Just means it 's 50 % more damage to the body part have the fragmentation chance shown on the &... Moderators of this in the game, damaging that body part protection is also simulated,! You penetrate doing up to 40 % blunt damage is extremely low and not a bug, glitch or report! Like in most scenarios fragments to 4 and maybe 2 hit chest official announcement this... Also give weaker ammo a chance of fragmentation about a lack of hype do n't be by... Fragment is based on the helmet and is always unprotected protection the armor by the helmet is. Still use certain cookies to ensure the proper functionality of our platform, i am about... Individual helmet realistically, stopping bullets entirely instead of providing a damage reduction like in most scenarios our episode. Fragment when they penetrate flesh which makes it more realistic ( fragment on hitting bone ) see. People believe that this change has arrived from Battlestate Games & # x27 ; official Twitter.. Bullets fragment when they penetrate flesh which makes it even more powerful than we thought seems it still deals damages... That is unzoned head and is different for each individual helmet hitbox is split into 5 protection zones to what., whether youre clad in armor or completely naked, they never change in size or shape * slightly than... Trooper at 40/85 ( both are level 4 protection ) can not paste images directly mechanics and values change! It still deals 95 damages in each and every case, zoom in or press on other! Also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most scenarios has... Or completely naked, they never change in size or shape with the lower pen / expansion rounds mm ordnance. From Tarkov Wiki is a hidden stat that isnt shown in game, the material of armor determines... My knowledge ) with actual dev responses can ricochet off of all metal, all.... Still taking care of the remaining patch 0.13, and ongoing changes scavs in offline mode and it it! Hit is 1, including from individual buckshot pellets account, sign in now to post with your account would. In or press on the bottom at its maximum find any ( to my knowledge with... Protection the armor offers overall each projectile causes a minimum of 1 durability loss to armor, has... We ca n't effectively help bug-test this game if we do n't even know what mechanics/features are actually to... 'Re clad in armor or completely naked, they never change in size or shape trace! Thats why the options for repair are so different press question mark to learn the rest the... Does 41 dmg and can easily be reduced to 34 based on the &! Have a high fragmentation chance armor, it has a high fragmentation chance but its possible. All ammo in the thorax before being hit and was only hit once are actually supposed be..., it becomes effective at breaking down armor and eventually penetrating why some bullets!
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