Create an account to follow your favorite communities and start taking part in conversations. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). All rights reserved. Available for: Fighter, Heavy Fighter, Jet Fighter. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Once the American airforce is decimated, send in thousands of strat bombers. The actual amount is a random value up to that portion (i.e. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. you can target certain structures with your strategic bombers. And this is actually helped by them having a huge air force, because the AI never disbands air wings. Would make it easier to build them. You can add up to 5 support companies to a division. I agree about that. The colors and interpretation of the colors is listed in the table below. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Example below: As the UK player, there is 60% intel about Italy's air force. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. Transport plane: Deploys paratroopers and drops supplies. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Wings with this mission will participate in land combat throughout the strategic region. Destroys ships that lie in port. The details pane of that window provides numbers across a long time frame. Example: A battle takes place in a forest province (-10% enemy air superiority). Excess breakthrough is useless, but luckily breakthrough is a cheap stat. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. hoi4 isn't an easy game, people opt to play it . Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. Questions, Paradox Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. This means it's mostly in the realm of Majors or huge minors like China or Raj. Only do this if you have plenty of fuel, when not at war. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. See, PDXCON This is a community maintained wiki. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Same goes for AA. . i was responding to that second part. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Retweet. Then invaded, and send in CAS. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). bombers but in multiplayer you do need them, atleast if youre meeting "good" players. From Hearts of Iron 4 Wiki. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. They can perform Close Air Support, Naval Strike, and Port Strike air missions. Reply. New comments cannot be posted and votes cannot be cast. The maximum penalty without doctrine is 35% at 100% air superiority. You need a strategic bomber station within range of the target province . The attacking planes deal attacks against a randomly selected enemy division. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Too little offensive power is bad, but too low Org/HP is also bad. In the . I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. Wings with this . To design a template, you will first need. Fighters are fast and nimble and can do many jobs. They're generally pretty useless. It can be extremely useful in MP against other players if you can maintain air superiority. If no missions are assigned, air wings will remain idle in their air bases. None of the plane's attributes have an influence on the effectiveness of anti-air. They are good both for protecting bombers at range and intercepting enemy bombers. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. Design tip: maximize soft attack and breakthrough. JavaScript is disabled. They can perform Air Recon air missions. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. Thus, there is no need to match CAS wing size with combat widths. Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. Or if you just love roleplaying with night bombings then yes!!! I composed the music for the Battle for the Bosphorus pack. They said they have fixed this for the 1.4 update but it should still play a large role. It can be useful if your competing with the AI for war score as bombing gives a lot of it. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. New comments cannot be posted and votes cannot be cast. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. That's actually what the US and Britain did prior to D-Day. Yeah. Btw the current war score from strat bombing is completely broken and overpowered. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. Bomb their airbases until they've no room to fly from. Besides them being required for nukes, they're okay in masses, especially in the late game. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. New comments cannot be posted and votes cannot be cast. You must log in or register to reply here. This page was last edited on 13 October 2022, at 14:57. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). @jellestuifzand Good idea, I'll do that later! This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Aircraft carriers act as additional, floating air bases. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. Amazing guide! It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Divisional anti-air (AA) weapons reduce the damage from CAS. within the strategic region by clicking on the proper button. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Jump to navigation Jump to search. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. Do you think they are as important as CAS aircraft? Create an account to follow your favorite communities and start taking part in conversations. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Breakthrough only needs to be as high as enemy soft attack (per combat width). 90% -> 99%. Up to -30% movement speed to enemy divisions. the night penalty is -90% for planes, not -50%. Strategic bombers seem useless if you've never been heavily bombed. Wings with this mission will fight and disrupt any enemy air wings operating in the area. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Oh, and you have to wait. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . Is it worth building strategic bombers? Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. They can attack enemy convoys carrying troops. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. At the same time I will . could you retest it in the arctic? The capacity of an air base is shared between allies. When 1.4 comes out I believe tomorrow this will supposedly be fixed. They are state-wide buildings, which may be constructed or repaired at the Construction screen. Join. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. In this section, well list the most-used types. CAS deals damage directly to enemy divisions in combat. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Amphibious tanks have terrible armor, which makes them unusable. Is there a template that negates this, other than the Ancient CAS? The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Tanks are very expensive, build planes first. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. r/hoi4. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Heavy fighter: These typically have more range and damage than fighters. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. For modules, try to get more defense, without compromising range too much. Has to be performed in the land area on which the port lies. For a better experience, please enable JavaScript in your browser before proceeding. This page was last edited on 21 February 2023, at 12:35. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Information, Frequently Asked Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. Pushing with infantry and CAS often works against a weak enemy. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Are signal company and recon company worth it? The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! Air superiority is provided by planes actively performing their mission and depends on their type as well. Air wings can be assigned to various missions. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Naval bombers en masse are ridiculous. Or is it just lend lease? Bomb the infrastructure behind German lines. It's a harrowing death spiral. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Some missions will always fly. Once a new air wing is created, it will take several days for the planes to arrive at the air base. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. When attacking ships, the probability is [13]. Press question mark to learn the rest of the keyboard shortcuts. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. Wings with this mission target enemy ships, both inside and outside of naval battles. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. These apply on the small airframe, since the small airframe is used as CAS. If you build air, you do it for strategic bombing or supporting your ships. Scout plane: Provides intel on enemy troop compositions. Professional Officer Corps, earns itself back after 350 army XP. I once trapped virtually the entire British navy in the Mediterranean as Axis France. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Press J to jump to the feed. Naval Bombers are able to perform attacks against enemy ships. 1.4K. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. It is VERY effective, but numbers play a big part. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Deals damage to enemy divisions on the ground. there is no (functional) mechanic in game for escorts/escort efficiency. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. Nukes help a lot. Given enough air support, even basic infantry can push through enemy lines. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Disrupting enemy support planes (and protect allied support planes). In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. Different missions are available for different plane types. Air superiority. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. Another fun fact is that this is in global hours, but day/night is calculated in local hours. Through Corpo di Truppe Volontarie focus. I take it it destroys factories, but how does it affect other players more than the AI? Would you recommend to use 21 width tank divisions? I didn't know they targeted Airbases first. Jump to navigation Jump to . Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Enabling pilot exercises will disable all other missions. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Redirect page. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. However, different models of plane within the same type (e.g. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. Through Officers of the Service Role focus. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. 2% comes from radar. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. New comments cannot be posted and votes cannot be cast. Are tactical bombers worth it hoi4? Railway guns decrease enemy attack, defense and entrenchment. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. They can perform Port Strike and Naval Strike air missions. Strategic bombing. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. bombing results are fairly noisy.
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